Real-Time Graphics Rendering
AI & Media
Real-time graphics is at the heart of all 3D interactive computer applications, such as 3D games, VR, 3D modelling, and data visualization.

Recent rendering techniques have been heavily exploiting the powerful graphics hardware to achieve unprecedented performance and effects.

In this workshop, students study the modern real-time rendering pipeline. It introduces modern and traditional real-time rendering techniques, and students learn to write shaders to implement these techniques for the GPU.
The syllabus includes multiple-pass rendering, shading & reflection models, procedural texture-mapping & shading, lights & shadows, non-photorealistic rendering, deferred shading, post-rendering processing, etc. 
About Professor
Professor Low Kok Lim
Department of Computer Science, School of Computing, NUS

Prof Low received his Ph.D. in Computer Science from the University of North Carolina at Chapel Hill, and received his M.Sc. and B.Sc. (Honors) degrees in Computer Science from NUS. Recently, he has won the NUS School of Computing Teaching Excellence Award.  
His research interests include computational art, real-time rendering, and computational photography. He has published more than 30 peer-reviewed research papers at reputable and leading international conferences and journals. He has also been awarded 4 U.S. Patents and 2 Singapore Patents.