Prof Sung received his Ph.D. in Computer Science from the University of Illinois at Urbana-Champaign in 1992. His background is in computer graphics, hardware and machine architecture. He came to UWB from Alias|Wavefront (now part of Autodesk) in Toronto where he played a key role in designing and implementing the Maya Renderer, an Academy Award winning image generation system.
Before joining Alias|Wavefront, Prof Sung was an Assistant Professor with the School of Computing, National University of Singapore. Kelvin's research interests are in studying the role of technology in supporting human communication. Funded by Microsoft Research and United States National Science Foundation, Kelvin's recent work focuses on the intersection of videogame mechanics, real-world problems, and mobile technologies.
His publications in the Communications of the ACM, IEEE Computers, IEEE Transactions Journals, a published textbook on Computer Graphics, a book on 2D casual game development, and an upcoming book on approaches to building 2D game engines.