About the Course
Examines the fundamental issues in designing
and developing computer video games; creative and artistic elements,
story narration, software architecture, interaction model, mathematic,
physics, special effects, and in-game AI logic. Experiences elements in
game design: world setting, game play, and interface; and experiences
implementing games: conceptualization, prototyping, and play testing.
Learning Objectives:
About the Lecturer
Computing & Software Systems Faculty, ​University of Washington Bothell
Prof Sung is a Professor with the Computing and
Software Systems at University of Washington Bothell (UWB). He received
his Ph.D. in Computer Science from the University of Illinois at
Urbana-Champaign in 1992. His background is in computer graphics,
hardware and machine architecture. He came to UWB from Alias|Wavefront
(now part of Autodesk) where he played a key role in designing and
implementing the Maya Renderer, an Academy Award winning image
generation system. Before joining Alias|Wavefront, he was an Assistant
Professor with the School of Computing, National University of
Singapore.
Prof Sung's research interests are in studying the
role of technology in supporting human communication. Funded by
Microsoft Research and the United States National Science Foundation,
his recent work focuses on the intersection of videogame mechanics,
solutions to real-world problems, and technology-enabled immersive
collaborations across distances and realities. Results from these
activities include a series of released videogames for education,
KinectMath: a Microsoft Kinect-based Algebra teaching system,
publications in the Communications of the ACM, IEEE Computers, IEEE
Transactions Journals, a published textbook on Computer Graphics, and
four books on understanding the basic mathematics for and approaches to
building 2D games and engines.
Prof Sung teaches both undergraduate and graduate classes in Computer Graphics, Video Games, and Game Engine Development.